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[[Category:Graphic Novels|*]]
[[Category:New Reviews|Graphic Novels]]__NOTOC__ <!-- Remove -->
{{Frontpage
|author=Edel Rodriguez
|title=Worm: A Cuban American Odyssey
|rating=4
|genre=Graphic Novels
|summary=We're in childhood, and we're in Cuba. The revolution has happened, and Castro, first thought of as a saviour of the country, has proven himself a Communist, and not done nearly enough to create a level playing field for all. Well, those hours-long speeches of his were kind of taking his time away. Our narrator's family weren't in the happiest of places here, an uncle refusing to be the good soldier the country demanded (especially as he would probably be shipped off to some minor pro-Communism skirmish, such as Angola) and the father being watched and watched, and not liked for his successful photography business, success being frowned upon. The mother gets the couple jobs with the party to ease some of the heat, but in this sultry island country, it remains the kind of heat forcing you out of the kitchen…
|isbn=1474616720
}}
{{Frontpage
|author=Kia Ahankoob
|title=The Gold Lion and the Tournament of Sentinels
|rating=4
|genre=Graphic Novels
|summary= When Myriad created Duniva he endowed his children with different powers, each with its own strength and weakeness, in the hope they would complement each other and collaborate, creating a dynamic and prosperous society. Each power is contained within a magical ring belonging to one of eight countries led by Myriad's children and their descendants. But it didn't quite work out like that. Rivalries developed. Enmities grew out of them and the eight countries went to war. Having fought themselves into an endless and ruinous stalemate and finding the cost of war too high, a solution is proposed. Each of the eight countries will send their greatest warriors, known as sentinels, to a single combat tournament. The winner will take possession of all the rings and become the supreme ruler of Duniva.
|isbn=B09MMQJFPV
}}
{{Frontpage
|author=Pat Grant
|summary=There's a man who has an ice cream van. In summer, what there is of summer, he uses it to sell ice creams, That's not his vocation though, but it does keep him going whilst he waits for winter when the van becomes a Gritting Van and our narrator becomes a Gritterman. The fibreglass 99s on the roof light up and rotate, playing a tune, whether the van's gritting or selling ice creams. Tonight - Christmas Eve - will be the van's last trip. The council has sent the letter about his services no longer being required. Global warming. Dying profession, they say. There's even a tarmac now that can de-ice itself, but the Gritterman isn't sure that he wants to live in a world where the B2116 doesn't need gritting.
}}
{{Frontpage|isbn=Moore Buddha|title=Buddha: An Enlightened Life (Campfire Graphic Novels)|author=Kieron Moore and Rajesh Nagulakonda|rating=4|genre=Graphic Novels|summary=I don't do religion, but still, there was something that drew me to this comic book. For one, the whole Buddhist faith is still a little unknown to me, and this was certainly going to be educational. Yes, I knew some of the terms it ends up using, but not others, such as bhikshu, and had never really come across the man's life story. Yes, I knew he found enlightenment and taught a very pacifist kind of faith, but where did he come from? What failings did he have on his path, and who were the ones that joined him along the way?}}{{Frontpage|isbn=Reynes_Water|title=Water Memory|author=Mathieu Reynes, Valerie Vernay and Jeremy Melloul (translator)|rating=4.5|genre=Graphic Novels|summary=Despite the title, it seems at first the memories here are much more earthy, for Caroline has brought her young daughter to the place she herself left as a toddler. The move has been caused by a break-up, and it's just the two of them in the family unit, making a fresh start (with the help of a kindly old neighbour) in an old house on a promontory of the Brittany coast. Young Marion soon discovers the clifftops are peppered with strange standing stones, with even stranger figures, initials and dates carved on to them. She also soon works out there is a way to get across a causeway at low tide to the local lighthouse, manned as it is by a gruff, surly old man. But while Caroline's beginning anew starts with a nice local job, things are slowly getting more creepy. Large sea creatures are beaching themselves, the stones' imagery is found in even stranger places - and the lighthousekeeper seems to hold darker secrets. What memory could possibly be in this storm-drenched land?}}
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