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|summary=Bavaria, 1900. Our scene is a most peculiar hilltop house, built bit by bit over the decades, and now looking imperiously down on the village and woods below. It's an eccentric house, to host eccentrics, so the library shelving system is not as we'd know it, the roof is retractable, there is a steam-powered, hand-operated lift system cut through it, and so on. At the moment it houses an ex-soldier with PTSD and a passion for the long-standing family hobby of taxidermy, a woman who does nothing but quibble, kvetch and sing opera loudly, and the dying grandma to our heroine, Cassie, a young lass who has to do all the maintenance of this bizarre machine-like abode. Oh but it's also going to house someone or something else, when crashing through Cassie's bedroom window one stormy day is a cherub. And if you think such a heavenly arrival is going to be a completely great and wonderful thing, think again...
|isbn=183994188X
}}
 
=='''3 FEBRUARY 2022'''==
{{Frontpage
|author=Christopher Edge
|title=Escape Room
|rating=3
|genre=Confident Readers
|summary=I've seen junior variants of the 'Choose Your Own Adventure' format cover escape rooms – the process by which a character or characters start by being trapped in a specific location, and have to solve problems in order to get their way out. What I've not done (alongside experience one for myself – for that would require actual friends) is seen a prose book describing people in such an adventure, with the regular second person narrative replaced by the first. Here, Ami and four other tweenagers, all new to each other and booked into the game without any of their friends, are a team – starting out at the game's main offices, where they're told they and their quest for The Answer are a world-changer. But could watching people engage with such a pastime, despite the ramped-up threat levels, change much in the world of literature?
|isbn=1788007964
}}

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