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Lucy Stone works for a videogame company in Edinburgh. She enjoys the job - particularly being one of the boys - and it's given her a sense of belonging that she'd craved but never had. And then her mother calls. A CIA spook, Amanda wants Lucy's firm to rewrite their upcoming game to feature the mythology of a small ex-Soviet republic. Krassnia is where Lucy was born, where she lived for her first seven years, and where she spent the scariest day of her life. Amanda wrote a seminal work on Krassnian mythology and Lucy uses this to reshape the game, knowing that it's likely to be used as a tool in a hoped-for colour revolution.
As she's pulled deeper and deeper into the shadowy goings-on, Lucy begins to wonder more and more about the Krassnian folklore and the secret that resides up in the mountain - something apparently so terrifying that it even made Stalin feel faint. And eventually, she's pulled from the virtual Krassnian world to the real one...

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